
Tahrl Cabot
EVE University Ivy League
0
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Posted - 2016.05.17 18:36:55 -
[1] - Quote
First, the broker fees: Increasing the fee from .5% to 2.5% is a 500% increase. A 500% increase in any other area of the game would break it. This is not incremental - this is HUGE. Profit margins on trading and hauling are slim - sometimes just 2% or 3% in highsec; those trades are now wiped out by fees. (*I'm not favoring highsec, but most stuff gets built and traded in highsec, before it moves to lowsec and nullsec, so this has a big impact on the economy as a whole.)
Your "solution" is to push people into citadels - which are currently indefensible: Astrhus = A Straw House, that offers NO security.
Most die before they are even fit - imagine that statistic applying to any other $1B isk ship in the game? A-straw-hus have been killed by destroyer fleets. I imagine all-frigate fleets and all-noob-ship fleets will be next. A-straw-hus can easily be killed by less than a dozen ad hoc ships with no-logi Even fully fit A-straw-hus can only kill destroyers, frigates and pods. They can't be saved by warping off. (even a single frigate can help save a $1B freighter by webbing it so it can warp to safety - no such mechanic with a citadel). They can't be repped (because that would make it not fun for attackers) The defender assumes ALL the risk; the attackers risk nothing.
Given that they are stationary - they should have built in bastion mode. Keeping any fleet on grid with a citadel should require several well-tanked battlecruisers or larger and it should require logi support. Cruisers and below should be volleyed of the field.
Taking down a citadel should be a challenge, and it should pose a risk to the fleet involved. Even if you show up with a massive fleet, due to the DPS cap, you should know you will at least loose some ships before you can kill it.
As it stands, fleet comp is based solely on bringing more than 500dps and less than 5000dps, and the only reason to bring more than 500 is to avoid boredom.
Raise the minimum damage to 4999dps, so you actually have to bring a serious fleet. Keep the damage cap at 5000dps. Raise the citadel missile volley damage high enough to one-shot T1 cruisers and below (omni damage, so you can't stack resists). The challenge for the attacker should be keeping 5000dps on the field without losing so many ships as to make it "unprofitable" to kill a citadel.
I'm not saying make it a fair fight, but at least make it interesting. Make it require team work and coordination, and not just a lolz fleet: show up in whatever and watch the GIANT fireworks.
To be honest, due to the obvious lack of security, most will stay in NPC stations and the fee increase will just be passed on to the customer and cause inflation.
As it stands, you spend $2.24B isk and get nothing but a tears in return - CCP has created the best ganker scam ever!!! |